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DDoD

  • About This Game

    Explore, fight, and mutate your way to the source of a semi-sentient biological anomaly in Eastern Europe. DDoD is a 1–4 player tactical roguelite shooter set in an industrial quarantine zone. This isn’t air. Breathe in.

  • DDoD is a top-down roguelite shooter with survival elements, built around a massive map. Play solo or team up with a few other players for co-op runs.

    You arrive at the edge of the Purple Lands - a sealed-off industrial region struck by a sentient, mind-like substance known as the Fog. Exposure twists DNA in unpredictable ways. The cautious and the careful sometimes gain abilities no human was meant to have… but everything has a price.

    Your journey leads to the very heart of the industrial wasteland. Across swamps, forests, and dead towns - to the source. Along the way, you’ll scavenge, customize your weapons, and push your luck further than it should ever go.

  • Solo or Co-Op

    Play alone or with up to three friends. Share ammo, revive teammates, and argue over who goes into The Fog first.

  • Roguelite Progression

    DDoD features a variety of loadouts, points of interest, and weapon modifications. Key upgrades stay, but you’ll have to search for new gear or loot off your body if you die.

  • Points of Interest

    Discover military outposts, secret labs, underground tunnels and The Fog.

  • Weapon Customization

    Customize your loadout with scopes, silencers, elemental damage mods like fire, cold, electric and other fog-powered attachments. The right buildup is crucial.

  • Battery Management

    Your Protection device is a portable safe zone that dispels The Fog when turned on.

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About us

We’re an independent game development team made up of both seasoned veterans and hungry newcomers — united by one thing: we love the games we create. Our experienced devs bring the scars and wisdom of shipped titles. Our juniors bring fresh eyes, fearless ideas, and energy that keeps us all sharp. Together, we debate mechanics over coffee, write code late into the night, and playtest until it feels just right.

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We’re not a big studio — and we like it that way. Every asset, system, and piece of dialogue is crafted by people who genuinely care. No ego, no filler — just a group of creators building something we believe in.

We make games we want to play. And we hope you’ll want to play them too.

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Contacts

Ottawa, Canada

Kyiv, Ukraine

The Future Entertainment Company

? Support

Success